Superweapon: Mobile City-Fortress Zelu Beqi

Mobile City-Fortress Zelu Beqi

Zelu Beqi
Mobile City-Fortress Zelu Beqi.
StatePazezapa-Qilunehi
Founded1503
Community LeaderAMS-06 "Zelu Beqi"
Area60 km2 (23 mi2)
Tonnage125,208,467 tons (123,230,990 imperial tons)
Speed0.1 km/day (0.062 mi/day)
Armament1 Linear Quintessence Beam Canon

12 Mass Harvester Beam Arrays

1000 Heavy mana Arrays

10000 light mana cannon arrays

6250 Armored Assault Tanks

Armored vehicles

Multiple Mech Divisions
Complement14 Mobile Base Crawlers

850–1300 fixed wing aircraft

3400 Airwolves

200 landing craft

1500 fighter aircraft

1500 lighter than air troop carriers

8000+ Point-Defense Weapons Platforms

104,451 Marines
Civilian Population335,223
Military Population2,395,993
Total Population2,731,216
Population Density92 people per km2 (368 people per mi2)
Naming
Native nameZelu Beqi
Pronunciation/ˈzelu/ /ˈbeqi/
Assumed Direct Translation[individual specimen / part (of machine)] [six]
TranslationUnit Six

Zelu Beqi (/ˈzelu/ /ˈbeqi/ [individual specimen / part (of machine)] [six]) is an unthinkably massive construct in the form of a massive hexapodal war machine, which carries a city on its back. The construct, city, and city-mind all share the same name, and should be referred to as a singular entity. Zelu Beqi is also known as: Elf, Wood Bane, Suneater, Unit Six, Irusbane, and City-Fortress Zelu Beqi.

The name Zelu Beqi is derived from the Z̚oman language, as the city-mind AMS-06 "Zelu Beqi" is a refurbished Z̚oman construct. Unfortunately, AMS-06 "Zelu Beqi" is unable to comment on the matter as it now speaks Constructi.

Capabilities

Zelu Beqi is a mobile city-fortress designed for "Eradication Operations". Due to its size (60 km2 (23 mi2) of flat area, volume unknown.) and estimated mass (125,208,467 tons (123,230,990 imperial tons)) combined with the city-fortress's current inability to shift out of first gear, Zelu Beqi has a top speed of 0.1 km/day (0.062 mi/day). To supplement its slow speed, Zelu Beqi possesses a fleet of Mobile Base Crawlers, enormous tracked vehicles the size of large castles, which it can deploy from its undercarriage as needed for Ranged Operations. Each Mobile Base Crawler is a military base unto itself and comes with a fraction of Zelu Beqi's armament, minus the Linear Quintessence Beam Canon.

Zelu Beqi is fully capable of destroying metropolitan areas within a 48 hour span. It possesses sufficient firepower to level any known city within a four hour period, and can reduce any known settlement to a glass-lined crater within eight hours. Zelu Beqi is known to have destroyed a dozen Wood Elven settlements in this fashion since its activation at a rate of one per decade on average (Rate of destruction is due to speed, not firepower.)

The military forces of Zelu Beqi is one of the largest military forces in terms of personnel with a standing army of 2,395,993. They primarily manufacture their personnel but do accept volunteers. Zelu Beqi's civilian population exist primarily to support military infrastructure, and run the city-fortress's mining, refining,and manufacturing systems when the city-fortress is stationary. However, all of Zelu Beqi's citizens are fully trained as soldiers and can be activated for defense, offense, or special military operations.

Zelu Beqi's Armed Forces are a contender for the world's most powerful military. The military budget of Zelu Beqi is equal to its GDP, which is estimated to be approximately 1.89 trillion crowns, and is the 12th highest military budget in the world while being unquestionably the most efficiently spent. Zelu Beqi accoutns for 13% of the global defense spending, based on Imperial calculations. Zelu Beqi's Armed Forces have significant capabilities in both defense and power projection due to its large budget, and stockpile of advanced and powerful archo-technologies which enables a widespread deployment of the force anywhere Wood Elves can be found. Zelu Beqi has established around 800 permanent military bases located within the Ancestor's Range, Highpeaks, Warding Range, and southern Bulwark to assist with this purpose.

Zelu Beqi's Air Force is the world's largest air force (and the only one to posses heavier-than-air aircraft), while the Zelu Beqi Logistics Division is the world's second largest. Provided the city-fortress itself is not required for an operation, Zelu Beqi's Armed Forces can arrive and begin operating within any Wood Elven region within seventeen hours and have an established Disposable Forward Operating Base within six days.

The whole of Zelu Beqi's military might appears to be dedicated to the eradication of all Wood Elven life and culture. While powerful, the city-fortress is primarily only capable of preventing further Wood Elven expansion to the south, while occasionally removing a Wood Elven city from existence.

Overview

Zelu Beqi (the Machine-Mind) was discovered by the Constructi group known as Sutosians during the Constructi Civil War of 1489 deep beneath Mount Skypillar. The Sutosians elected to use the ruined city as their new home and began repairs as is the Constructi way. In the year 1534 Zelu Beqi itself was discovered in a potentially repairable state. Due to it being the first of such machines found mostly intact, the Sutosians diverted the majority of their resources to restoring the Machine-Mind, hoping it may hold answers to their people's existential questions.

Zelu Beqi was brought online in 1678, and after being taught Constructi, inquired as to the state of the world. The Sutosians provided a detailed history, at which point the Machine-Mind came to the conclusion that it hated Wood Elves and would really prefer it if they stopped existing. The Sutosians were in agreement, and lamented their ineffectiveness as a fighting force and subsequent inability to even reduce the world's suffering. While Zelu Beqi's primary dataloop was damaged such that it could not remember its primary functions, it did poses a great deal of military data and consequently chose to become the Sutosians's defacto leader and began repairing and reactivating dormant Z̚oman military facilities within its ruined structure.

By 1789, Zelu Beqi had gained its present form, though it had not left its cavern. The city-fortress was not considered complete, but was forced into action during an incident known as the Iruswalk, wherein the God Irus and many of his Lieutenants took to Eyom in active search of an unknown entity, object, or location. Several villages near Zelu Beqi's location was put at risk by the presence of the Lord of Dispair, which Zelu Beqi deemed byond unacceptable and chose to activate its mobile platform early. Zelu Beqi was able to destroy the Demon Lord with its Quintessence Beam, due to catching the demon by surprise (One does not expect a city to burst from the ground and attack them with directed energy weapons), but sustained severe damage to its transmissions when pushing the mountain off of itself in order to attack.

Zelu Beqi has been mobile since it emerged, stopping only for a year or two from time to time to mine for more resources and effect repairs, retrofits, upgrades, and continue construction of its final form. It continues to serve as the Sutosians home.

Civic Infrastructure

Zelu Beqi possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Zelu Beqi has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zelu Beqi has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zelu Beqi. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zelu Beqi's parks.

Zelu Beqi has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zelu Beqi.

Zelu Beqi has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zelu Beqi has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zelu Beqi has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zelu Beqi has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zelu Beqi has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zelu Beqi has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zelu Beqi has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zelu Beqi's public wards, blessings, and other arcane systems.

Zelu Beqi has an Arcane Academy which provides higher education in the arcane sciences.

Zelu Beqi possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the city-fortress. Zelu Beqi's grid is powered by mana accumulators.

Zelu Beqi's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Zelu Beqi has a first rate hospital which caters to anyone in need of long term medical care.

Zelu Beqi has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Zelu Beqi has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zelu Beqi's natural decorations nor waterways.

Zelu Beqi has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zelu Beqi has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zelu Beqi has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Zelu Beqi is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Economy

The following information was obtained by local agents, on the requirment we deliver a copy of the cencus to the City-Fortress's curent target so they could see how irrelevent their premtive strike had been.

Agriculture

  • Dairy Farmers: 705
  • Farmers: 1015
  • Farm Laborer: 1676
  • Hunters: 1197
  • Milk Maids: 798
  • Ranchers: 432
  • Ranch Hands: 870
  • Shepherds: 817
    • Farmland: 1354300 m2
    • Cattle and Similar Creatures: 83805
    • Poultry: 1005669
    • Swine: 67044
    • Sheep: 3352
    • Goats: 670
    • Horses, Mounts, and Beasts of Burden: 33522

Craftsmen

  • Arms and Toolmakers: 698
  • Blacksmiths: 779
  • Bookbinders: 399
  • Buckle-makers: 446
  • Cabinetmakers: 859
  • Candlemakers: 1197
  • Carpenters: 1176
  • Clothmakers: 985
  • Coach and Harness Makers: 360
  • Coopers: 882
  • Copper, Brass, Tin, Zinc, and Lead Workers: 444
  • Copyists: 319
  • Cutlers: 284
  • Fabricworkers: 684
  • Farrier: 1812
  • Furriers: 220
  • Glassworkers: 1117
  • Gunsmiths: 705
  • Harness-Makers: 322
  • Hatters: 615
  • Hosiery Workers: 236
  • Jewelers: 376
  • Leatherwrights: 882
  • Locksmiths: 331
  • Matchstick makers: 532
  • Musical Instrument Makers: 500
  • Painters, Structures and Fixtures: 403
  • Paper Workers: 485
  • Plasterers: 472
  • Pursemakers: 558
  • Roofers: 338
  • Ropemakers: 352
  • Rugmakers: 319
  • Saddlers: 588
  • Scabbardmakers: 691
  • Scalemakers: 356
  • Scientific, Surgical, and Optical Instrument Makers: 220
  • Sculptors, Structures and Fixtures: 319
  • Shoemakers: 325
  • Soap and Tallow Workers: 971
  • Tailors: 2031
  • Tanners: 424
  • Upholsterers: 492
  • Watchmakers: 441
  • Weavers: 859
  • Whitesmiths: 277

Merchants

  • Adventuring Goods Retellers: 234
  • Arcana Sellers: 229
  • Beer-Sellers: 453
  • Booksellers: 532
  • Butchers: 859
  • Chandlers: 779
  • Chicken Butchers: 918
  • Entrepreneurs: 362
  • Fine Clothiers: 906
  • Fishmongers: 859
  • Florists: 201
  • Potion Sellers: 588
  • Resellers: 1862
  • Spice Merchants: 459
  • Wine-sellers: 620
  • Wheelwright: 507
  • Woodsellers: 313

Service workers

  • Bakers: 1596
  • Barbers: 1719
  • Coachmen: 492
  • Cooks: 1523
  • Doctors: 807
  • Gamekeepers: 540
  • Grooms: 296
  • Hairdressers: 1117
  • Healers: 870
  • Housekeepers: 1117
  • Housemaids: 1862
  • House Stewards: 1047
  • Inns: 322
  • Laundry maids: 644
  • Maidservants: 1081
  • Nursery Maids: 588
  • Pastrycooks: 1117
  • Restaurateur: 1764
  • Tavern Keepers: 1396

Specialized Laborer

  • Ashworkers: 489
  • Bleachers: 296
  • Chemical Workers: 192
  • Coal Heavers: 684
  • In-Town Couriers: 728
  • Long Haul Couriers: 744
  • Dockyard Workers: 744
  • Gas Workers: 167
  • Hay Merchants: 286
  • Leech Collectors: 893
  • Millers: 744
  • Miners: 761
  • Oilmen and Polishers: 540
  • Postmen: 779
  • Pure Finder: 427
  • Skinners: 931
  • Sugar Refiners: 190
  • Tosher: 549
  • Warehousemen: 1155
  • Watercarriers: 788
  • Watermen, Bargemen, etc.: 1015

Skilled Laborers

  • Accountants: 444
  • Alchemist: 496
  • Clerk: 657
  • Dentists: 335
  • Educators: 971
  • Engineers: 472
  • Gardeners: 331
  • Mages: 250
  • Plumbers: 372
  • Pharmacist: 389
  • Professors: 144
  • Scientists: 244
  • Wizards: 148

Civil Servants

  • Adventurers: 319
  • Bankers: 468
  • Civil Clerks: 798
  • Civic Iudex: 376
  • Consultants: 224
  • Exorcist: 761
  • Fixers: 403
  • Kami Clerk: 677
  • Landlords: 705
  • Lawyers: 416
  • Legend Keepers: 598
  • Monks, Monastic: 1197
  • Monks, Civic: 1015
  • Historian, Oral: 728
  • Historian, Textual: 419
  • Policemen, Sheriffs, etc.: 761
  • Priests: 1241
  • Rangers: 472
  • Rat Catchers: 511
  • Scholars: 549
  • Spiritualist: 644
  • Slayers: 188
  • Storytellers: 1314

Cottage Industries

  • Brewers: 985
  • Comfort Services: 1289
  • Enchanters: 376
  • Herbalists: 360
  • Jaminators: 1155
  • Needleworkers: 1081
  • Potters: 568
  • Preserve Makers: 859
  • Quilters: 478
  • Seamsters: 1862
  • Spinners: 1047
  • Tinker: 368
  • Weaver: 798

Artists

  • Actors: 368
  • Architects: 131
  • Bards: 523
  • Costumers: 206
  • Dancers: 419
  • Drafters: 222
  • Engravers: 270
  • Fine Furniture Carpenters: 166
  • Glaziers: 364
  • Inlayers: 328
  • Musicians: 931
  • Painters, Art: 174
  • Playwrights: 352
  • Sculptors, Art: 307
  • Wood Carvers: 985
  • Writers: 1081

Produce Industries

  • Butter Churners: 1117
  • Canners: 882
  • Cheesmakers: 1155
  • Ice Merchants: 149
  • Millers: 670
  • Picklers: 588
  • Smokers: 435
  • Stockmakers: 368
  • Tobacconists: 540
  • Tallowmakers: 798

123359 of Zelu Beqi's Civilian population work within a Foundational Occupation.

6805 work in Agriculture
28081 work as Craftsmen
10681 work as Merchants
19898 work as Service Workers
13102 work as General Laborers
5253 work as Skilled Laborers
14784 work as Civil Servants
11226 work in Cottage Industries
6827 work as Artists
6702 work in Produce Industries

195103 of Zelu Beqi's population do not work in a formal occupation, but do contribute to the war effort. 16761 (5%) are noncontributers.

Infantry Unit

  • Infantry Officers: 409
  • Infantryman: 27474
  • Indirect Fire Infantryman: 14210
  • Undetermined Infantry: 10845
  • Infantry Senior Sergeant: 51513

Corps of Engineers

  • General Engineer: 390
  • Construction Engineer Technician: 3323
  • Geospatial Information Technician: 3170
  • Engineer Senior Sergeant: 3887
  • Combat Engineer: 6868
  • Bridge Crewmember: 6868
  • Diver: 8242
  • Quarrying Specialist: 7359
  • Construction Engineering Supervisor: 7105
  • Plumber: 7359
  • Firefighter: 7925
  • Power Production Specialist: 7105
  • Power Line Distribution Specialist: 7631
  • Interior Electrician: 6646
  • Technical Engineer: 7105
  • Road Construction Equipment Operator: 7359
  • Carpentry and Masonry Specialist: 6868
  • General Engineering Supervisor: 6646
  • Geospatial Engineer: 7631
  • Combat Engineering Senior Sergeant: 4479

Field Artillery Branch

  • Field Artillery Officer: 399
  • Field Artillery Technician: 4205
  • Cannon Crewmember: 12878
  • Fire Support Specialist: 6646
  • High Mobility Artillery Rocket System Crewmember: 7359
  • Field Artillery Firefinder Radar Operator: 6439
  • Field Artillery Senior Sergeant: 4384

Air Defense Artillery Branch

  • Air Defense Artillery Officer: 404
  • Command and Control Systems Integrator: 3122
  • Air And Missile Defense Tactician: 3270
  • Air and Missile Defense Technician: 3377
  • Air Defense Artillery Immaterial: 3323
  • Fire Control Enhanced Operator/Maintainer: 4683
  • Air Defense Battle Management System Operator: 11447
  • Air Defense Enhanced Early Warning System Operator: 12120
  • Air and Missile Defense Crewmember: 12120
  • Avenger Crew Member: 9812
  • Launching Station Enhanced Operator/Maintainer: 12120
  • Air Defense Artillery Senior Sergeant: 6646

Aviation Branch

  • Aviation Officer: 385
  • Aviation Combined Arms Operations: 419
  • Aviation All-Source Intelligence Officer: 404
  • Aviation Maintenance Officer: 394
  • Air Traffic and Air Space Management Technician: 4384
  • Unmanned Aircraft Systems Operations Technician: 4384
  • Aviation Maintenance Technician: 4479
  • Pilot: 4579
  • Attack Pilot: 4479
  • Rotary Wing Aviator 4579
  • MEDEVAC Pilot: 4906
  • Fixed Wing Aviator: 5025
  • Aircraft Powerplant Repairer: 10845
  • Aircraft Powertrain Repairer: 10845
  • Aircraft Galvanincs Technician: 10845
  • Aircraft Structural Repairer: 10845
  • Aircraft Pneudraulics Repairer: 10845
  • Aircraft Components Repair Supervisor: 9812
  • Avionic Mechanic: 10302
  • Aviation Operations Specialist: 8585
  • Air Traffic Control Operator: 12878
  • Attack Helicopter Repairer: 10845
  • Airwolf Repairer: 13737
  • Observation/Scout Rotary Wing Craft Repairer: 11447
  • Armament/Galvanic/Avionics Systems Repairer: 8958
  • Aircraft Maintenance Senior Sergeant: 7631

Arcane Branch

  • Arcane Warfare Officer: 399
  • Arcane Activities Officer: 399
  • Arcane Capabilities Development Officer: 390
  • Arcane Operations Technician: 5025
  • Arcane Activities Technician: 4579
  • Arcane Capabilities Developer Technician: 4791
  • Air Traffic and Air Space Management Technician: 4479
  • Arcane Operations Specialist: 8958
  • Arcane Warfare Specialist: 7631

Arcane Branch

  • Special Forces Officer: 390
  • Special Forces Warrant Officer: 3323
  • Special Forces Weapons Sergeant: 4683
  • Special Forces Engineer Sergeant: 4579
  • Special Forces Medical Sergeant: 5025
  • Special Forces Communications Sergeant: 4292
  • Special Forces Intelligence Sergeant: 4579
  • Special Forces Agent: 4579
  • Special Forces Senior Sergeant: 5025

Armored Calvary Division

  • Special Forces Officer: 404
  • Cavalry Scout: 6439
  • Armor Crewman: 7631
  • Armor Senior Sergeant: 4292

Signal Corps Branch

  • Signal Officer: 390
  • Information Services Technician: 4205
  • Network Management Technician: 4384
  • Information Protection Technician: 4205
  • Senior Network Operations Technician: 3887
  • Information Technology Specialist: 10302
  • Radio Operator-Maintainer: 12878
  • Arcana Network Defender: 10302
  • Galvanic Spectrum Manager: 10302
  • Network Switching Systems Operator-Maintainer: 13737
  • Cable Systems Installer-Maintainer: 11447
  • Multimedia Illustrator: 12120
  • Nodal Network Systems Operators-Maintainer: 11447
  • Arcana Systems Operator/Maintainer: 10845
  • Multichannel Transmission Systems Operator-Maintainer: 9812
  • Visual Information Equipment Operator-Maintainer: 14718
  • Communications Systems Operator/Maintainer: 9812
  • Arcana Systems Chief: 12120
  • Signal Support Systems Specialist: 9812
  • Combat Documentation/Production Specialist: 11447
  • Telecommunications Operations Chief: 6439
  • Chief Signal NCO: 5151
  • Visual Information Operations Chief: 4579

Military Intelligence Branch

  • All Source Intelligence Officer: 399
  • Counterintelligence Officer: 404
  • Organic Intelligence Officer: 394
  • Signals Intelligence Officer: 399
  • Interpreter/Translator: 4579
  • Intelligence Analyst: 4479
  • Geospatial Intelligence Imagery Analyst: 4906
  • Organic Intelligence Collector: 4683
  • Signals Intelligence Analyst 4384
  • Cryptologic Linguist: 4683
  • Signals Collector/Analyst: 4683
  • Military Intelligence Systems Maintainer/Integrator: 4683
  • Chief Signals Intelligence Sergeant: 4906
  • Chief Intelligence Sergeant: 5887
  • Organic Intelligence Sergeant: 5887

Superweapons and Counter Superweapons Division

  • Mana-Antimana Officer: 385
  • Chemical, Biological, Radiological and Nuclear (CBRN) Warrant Officer: 385
  • Mana-Antimana Specialist: 4579
  • Chemical, Biological, Radiological and Nuclear (CBRN) Specialist: 4906

Medical Corps

  • Mechanic Officer: 399
  • Medical Officer: 404
  • Mechanic: 4292
  • Doctor: 4479
  • Field Mechanic: 4906
  • Field Medic: 4579
  • Assistant Field Mechanic: 9366
  • Assistant Field Medic: 7359

Logistics Corps

Transportation Branch

  • Multifunctional Logistician: 390
  • Transportation General Officer: 381
  • Traffic Management Officer: 414
  • Marine and Terminal Operations Officer: 399
  • City-Fortress Transportation Officer: 381
  • City-Fortress Deck Officer: 4906
  • City-Fortress Engineering Officer: 4479
  • Mobility Officer: 4579
  • Cargo Specialist: 10302
  • Watercraft Operator: 10845
  • Watercraft Engineer: 10302
  • Motor Transport Operator: 12120
  • Transportation Management Coordinator: 11447
  • Cargo Specialist: 10302
  • Equipment Repairer: 9812
  • Section Repairer: 9812
  • Operations Crew Member: 10302
  • Transportation Senior Sergeant: 10845

Ammunition CMF, Mechanical Maintenance CMF and Ordnance Branch

  • Explosive Ordnance Disposal Officer: 390
  • Materiel Maintenance and Munitions Management Officer: 404
  • Ammunition Warrant Officer: 4683
  • Armament Systems Maintenance Warrant Officer: 4479
  • Allied Trades Warrant Officer: 4906
  • Vehical Maintenance Warrant Officer: 4683
  • Senior Automotive Maintenance Warrant Officer: 4479
  • Engineer Equipment Maintenance Warrant Officer: 4579
  • Galvanic Systems Maintenance Warrant Officer: 4683
  • Galvanic Missile Systems Maintenance Warrant Officer: 4292
  • Senior Galvanics Maintenance Warrant Officer: 4579
  • Ammunition Stock Control and Accounting Specialist: 10302
  • Ammunition Specialist: 12120
  • Explosive Ordnance Disposal Specialist: 14718
  • Tank System Maintainer: 12120
  • Wheeled Vehicle Mechanic: 13737
  • Utilities Equipment Repairer: 10845
  • Power Generation Equipment Repairer: 10845
  • Allied Trades Specialist: 13737
  • Small Arms/Towed Artillery Repairer: 12878
  • Fire Control Repairer: 9812
  • Track Vehicle Repairer: 10845
  • Quartermaster and Chemical Equipment Repairer: 10302
  • Construction Equipment Repairer: 10845
  • Fighting Vehicle System Maintainer: 11447
  • Self Propelled Artillery Systems Maintainer: 12878
  • Infanty Transport Systems Maintainer: 13737
  • Maintenance Supervisor: 9812
  • Senior Maintenance Supervisor: 10845
  • Land Combat Galvanic Missile System Repairer: 10845
  • Air Traffic Control Equipment Repairer: 8958
  • Radio and Communications Security Equipment Repairer: 10845
  • Arcana Systems Repairer: 11447
  • Test Measurement and Diagnostic Equipment Maintenance Support Specialist: 10302
  • Radar Repairer: 12120
  • Multiple Launch Rocket System Repairer: 8958
  • Avionic and Survivability Repairer: 10845
  • City-Fortress System Repairer: 12878
  • Mana-Antimana System Repairer: 12120
  • Galvanic Maintenance Chief: 9812
  • Senior Missile Systems Maintainer: 9366
  • Integrated Family of Test Equipment Operator/Maintainer: 10302
  • Senior Electronic Maintenance Chief: 9812

Quartermaster Corps Branch

  • Automated Logistical Specialist: 9812
  • Petroleum Supply Specialist: 9812
  • Fule and Culinary Specialist: 10845
  • Laboratory Specialist: 12878
  • Mortuary Affairs Specialist: 11447
  • Parachute Rigger: 11447
  • Shower/Laundry and Clothing Repair Specialist: 10845
  • Water Treatment Specialist: 10845
  • Unit Supply Specialist: 9812
  • Senior Noncommissioned Logistician: 11447

Zelu Beqi's Millitary Forces break down into the following divisions.

  • 104451 units are assigned to the Infantry
  • 123966 units are assigned to Combat Engineering Corps
  • 42310 units are assigned to the Artillery Division
  • 82444 units are assigned to the Airborn Artillery Division
  • 186837 units are assigned to the Air Operations Corps
  • 36651 units are assigned to the Arcane Branch
  • 36475 units are assigned to the Special Forces
  • 18766 units are assigned to the Armored Calvary
  • 204341 units are assigned to the Signal Corps
  • 55356 units are assigned to the Millitary Intelegence Division
  • 10255 units are assigned to the Superweapons and Counter Superweapons Division
  • 35784 units are assigned to Medical Corps
  • 658509 units are assigned to the Logistics Division
  • Points of Interest

    POI

    History

    Zelu Beqi is presently located within the Koithei Trapazoid, a region in central Eyom unclaimed by any Empire due entirely to the presence of Zelu Beqi. The city-fortress's reasons for its present location are unknown. The city has moved to many points within the region over the last decade, seemingly searching for something, but potentially simply mining rare materials for its constant upgrades.

    History